Evan Savage // Blog Archive

Another Quadtree Map Rendering

This will be a quick post: I've got another population-based map rendering to
share, based on the work described in this post.

The Rendering #

This rendering uses tiles at Google Maps zoom level 14:

I decided to experiment with solid shading rather than wireframe for the tiles. This cuts down on the Moiré effect in densely populated areas.

The original is a whopping 1 gigapixels, so I had to resize it using ImageMagick before uploading it to Picasa:

$ convert tiles14.jpg -sample 2048x2048 tiles14.2048.jpg

A few more random tidbits of information:

Next Post #

In my next post, I'll dive into six months of journal entries from a six-month bike trip that Valkyrie Savage and I took back in 2010.